Files in area [70] - [Spelletjes] 1 CRUN.LHA 73k Boulderdash-achtig spel. [From ] USER [Filename] CRUN.LHA [File 1 OF 56] [FREE] [Size ] 74020 [Sat 11 Dec 93 13:13] [Dwnlds ] 10 [Dwnld Tm] 0:25 Boulderdash-achtig spel. 2 AZTEC.LHA 196k Aztec Challenge, nagenoeg identiek aan de C64 ver... [From ] USER [Filename] AZTEC.LHA [File 2 OF 56] [FREE] [Size ] 200675 [Sat 11 Dec 93 13:13] [Dwnlds ] 10 [Dwnld Tm] 1:07 Aztec Challenge, nagenoeg identiek aan de C64 versie! 3 MEGABALL30.LHA 267k Arkanoid/Breakout-achtig spel. Multitaskt netjes,... [From ] SYSOP [Filename] MEGABALL30.LHA [File 3 OF 56] [FREE] [Size ] 273365 [Mon 10 Jan 94 21:08] [Dwnlds ] 10 [Dwnld Tm] 1:32 Arkanoid/Breakout-achtig spel. Multitaskt netjes, werkt met en zonder AGA graphics en desgewenst op een VGA of Super72 scherm. Aardig geluid ook. 4 HARRIER.LHA 23k Harrier Attack, spelletje bekend van de ZX Spectr... [From ] USER [Filename] HARRIER.LHA [File 4 OF 56] [FREE] [Size ] 23016 [Thu 13 Jan 94 17:16] [Dwnlds ] 10 [Dwnld Tm] 0:08 Harrier Attack, spelletje bekend van de ZX Spectrum. Heeft geen moeite met mode promotion. 5 ROBOULDIX.LHA 200k Uitgebreid en systeemvriendelijk spel, afgeleid v... [From ] USER [Filename] ROBOULDIX.LHA [File 5 OF 56] [FREE] [Size ] 204782 [Sun 16 Jan 94 13:45] [Dwnlds ] 10 [Dwnld Tm] 1:09 Uitgebreid en systeemvriendelijk spel, afgeleid van Boulderdash. 6 MONTANA12.LHA 33k Leuk kaartspel voor op de Workbench. Engelse en F... [From ] USER [Filename] MONTANA12.LHA [File 6 OF 56] [FREE] [Size ] 33762 [Sun 20 Feb 94 9:20] [Dwnlds ] 10 [Dwnld Tm] 0:12 Leuk kaartspel voor op de Workbench. Engelse en Finse versie. 7 BOMBPACCD32_21 296k CD32 spel nu ook op de Amiga 1200 en 4000. [From ] SYSOP [Filename] BOMBPACCD32_21.LHA [File 7 OF 56] [FREE] [Size ] 302781 [Mon 14 Mar 94 23:40] [Dwnlds ] 10 [Dwnld Tm] 1:41 CD32 spel nu ook op de Amiga 1200 en 4000. BombPac for the CD32 -------------------- (C) 1993-94 Oliver Wagner, All Rights Reserved This is a rewrite of the original "BombPac" game for the Amiga CD32 game machine. Full gaming instructions in english and german are included in the program, so this document only covers technical aspects. Besides written for the Amiga CD32 Game machine, BombPac32 runs on any AGA Amiga (A1200 and A4000 at time of writing). A joystick is recommended, but not required. The keyboard alternatives to the game controller buttons are given in the online help. The "lowlevel.library" must be present in your LIBS: directory in order for the joystick or game controller to work. If the "lowlevel.library" is missing, you can only use keyboard control. BombPac32 multitasks fine, is fully OS compliant, can be exited at any time and only requires about 1 MByte of RAM, so it can be used in the background on machines with extra memory. Since BombPac32 uses real Sprites, it doesn't work neither with AGA emulating gfx boards nor with 31 khz video modes -- it requires real AGA on an 15 khz PAL monitor. There is a compatibility trick, however, which sometimes causes BombPac32 to be a program of no return: If the machine is in ECS mode, BombPac32 will force an activation of the AGA capabilities. Since there is no way to drop back to old ECS mode, the system is shut down, and BombPac32 will perform a ColdReboot() upon exit. The "ForceAGA"-Mode is primary useful for FD compilation CDs which are booted via a CDTV trade mark file for compatibility reasons. The Amiga CD32 drops back to ECS mode if it detects such a CD, and BombPac32 wouldn't run properly. You should not start BombPac32 on a AGA Amiga system which is manually degraded to ECS or OCS mode. Also included is the BombPac Leveleditor, which requires a full blown Amiga system equipped with mouse and keyboard. Usage of this tool is pretty obvious, just check it out. The level editor runs on Send reports and new levels to: o.wagner@aworld.aworld.de. New levels will be included in future BomPac releases. Have Fun! Olli History ------- 2.0 - first public release --- 2.1 - second public release --- o made BombPac run without "lowlevel.library" o made Screen "Exclusive" to avoid visual distortion by the user copper list 8 HIOC.DMS 437k Snel racespel. Je ziet twee aparte delen van het ... [From ] USER [Filename] HIOC.DMS [File 8 OF 56] [FREE] [Size ] 446750 [Sat 19 Mar 94 22:19] [Dwnlds ] 10 [Dwnld Tm] 2:29 Snel racespel. Je ziet twee aparte delen van het parcours tegelijk, ook als je niet met z'n tweeen speelt. (In dat geval rijdt de computer in de andere helft van het scherm.) Graphics en muziek zijn tamelijk goed, je ziet er zeker niet aan af dat het in Amos geprogrammeerd is. --- Comment from user [Iljitsch Van Beijnum] on [Sat 19 Mar 94 22:20] --- Werkte op mijn 1200 gewoon vanaf de Workbench. Wel moet je de computer resetten om er weer uit te komen. 9 LADDER10.LHA 16k Amigaversie van het oude CP/M spel Ladder. De gra... [From ] USER [Filename] LADDER10.LHA [File 9 OF 56] [FREE] [Size ] 16142 [Wed 23 Mar 94 23:04] [Dwnlds ] 10 [Dwnld Tm] 0:06 Amigaversie van het oude CP/M spel Ladder. De graphics zijn nog hetzelfde, namelijk: niet bestaand! Dit spel werkt met alleen pure ASCII. LLLL ddd ddd LL dd dd LL aaaa dd dd dd dd eeee rrr rr LL aa dd ddd dd ddd ee ee rrr rr LL L aaaa dd dd dd dd eeeeee rr rr LL LL aa aa dd dd dd dd ee rr LLLLLLL aaa aa ddd dd ddd dd eeee rrrr Amiga V1.0 Keywords: Amiga, CP/M, old, multitasking, game, fun. This is an (about 98% accurate) conversion of the old CP/M Ladder game. Coded from scratch, copied the screen layout by counting the chars on my NCR DecisionMate V I've included a (rather simple) level editor. I never came up with anything better than the original levels but if you do I would like to see them. There are 7 levels, played in this sequence : 1, 12, 123, 1234, 12345, 123456, 1234567. Then it starts all over, only faster this time. Controls: Space = jump, use cursor-keys or num-keypad 2,4,6,8 to move around. Escape = pause [continue, abort, screenToBack] | Tip: You can 'stand still' on top of a wall | just jump on it and hit any key (other than space or cursor-keys). The game writes a high-score file to the current directory. Legal: This is BeerWare, which means you have to drink at least one beer while (or shortly before) playing this game. This game should work on all amiga's. Tested on A2000+A2630 KS1.3 & 2.04 - Tom van der Meijden --------------------------------------------------------------------- | tmp@phaedrus.hacktic.nl | tvdmeyde@nediss.netherlands.ncr.com | --------------------------------------------------------------------- Eat a live toad in the morning and nothing worse will happen to you for the rest of the day. --- EOF --------------------------------------------------------------------- 10 IMPERIAL20.LHA 126k Mahjong / Shanghai -type spel. Kan laden/saven, v... [From ] USER [Filename] IMPERIAL20.LHA [File 10 OF 56] [FREE] [Size ] 128840 [Tue 12 Apr 94 20:06] [Dwnlds ] 10 [Dwnld Tm] 0:43 Mahjong / Shanghai -type spel. Kan laden/saven, verschillende layouts en je kan het tegen de computer of met z'n tweeen spelen. Engelse en Franse versie. 11 SOLITAIRE.LHA 77k Aardig patience spel voor OS 3.0 en AGA. [From ] USER [Filename] SOLITAIRE.LHA [File 11 OF 56] [FREE] [Size ] 78441 [Sat 4 Jun 94 22:39] [Dwnlds ] 10 [Dwnld Tm] 0:27 Aardig patience spel voor OS 3.0 en AGA. 12 PENGOII10.LHA 342k Mooi platformspel met een pinguin. [From ] USER [Filename] PENGOII10.LHA [File 12 OF 56] [FREE] [Size ] 349536 [Sat 18 Jun 94 16:47] [Dwnlds ] 10 [Dwnld Tm] 1:57 Mooi platformspel met een pinguin. 13 SHEPHERD11.LHA 436k Shareware "rule the world" spel uit Delft. [From ] USER [Filename] SHEPHERD11.LHA [File 13 OF 56] [FREE] [Size ] 446292 [Fri 1 Jul 94 15:32] [Dwnlds ] 10 [Dwnld Tm] 2:29 Shareware "rule the world" spel uit Delft. Je bent een "herder" die z'n beesten zo goed mogelijk over de wereld moet leiden zodat ze veel te eten hebben en veel jonkies krijgen. Intussen doet de Amiga hetzelfde. Het idee is natuurlijk dat je haar verslaat... 14 CYBERSPHERE.LH 127k Demo van Cybersphere, Arkanoid/Breakout type spel... [From ] SYSOP [Filename] CYBERSPHERE.LHA [File 14 OF 56] [FREE] [Size ] 129089 [Sat 23 Jul 94 16:54] [Dwnlds ] 10 [Dwnld Tm] 0:44 Demo van Cybersphere, Arkanoid/Breakout type spel. Werkt zowel onder AGA als oude chipsets en 512 K geheugen, alle typen processoren. In de demo zitten drie speelbare levels, ziet er goed uit! 15 D_GALAGA.LHA 353k DeluxeGALAGA update. (loopt nog steeds vast op en... [From ] USER [Filename] D_GALAGA.LHA [File 15 OF 56] [FREE] [Size ] 361455 [Tue 2 Aug 94 12:43] [Dwnlds ] 10 [Dwnld Tm] 2:01 DeluxeGALAGA update. (loopt nog steeds vast op en 1200 !) --- Comment from user [Iljitsch Van Beijnum] on [Tue 2 Aug 94 12:44] --- Nee hoor, doet 't prima op mijn 1200! 16 STARWOIDS1.LHA 378k Deel 1 van een Star Wars geinspireerd spel. [From ] USER [Filename] STARWOIDS1.LHA [File 16 OF 56] [FREE] [Size ] 386099 [Tue 2 Aug 94 12:31] [Dwnlds ] 10 [Dwnld Tm] 2:09 Deel 1 van een Star Wars geinspireerd spel. 17 STARWOIDS2.LHA 459k Deel 2 van een Star Wars geinspireerd spel. [From ] USER [Filename] STARWOIDS2.LHA [File 17 OF 56] [FREE] [Size ] 469587 [Tue 2 Aug 94 12:31] [Dwnlds ] 10 [Dwnld Tm] 2:37 Deel 2 van een Star Wars geinspireerd spel. 18 PACMAN.LHA 8k Kleinste PacMan allertijden op de Workbench. [From ] COSYSOP [Filename] PACMAN.LHA [File 18 OF 56] [FREE] [Size ] 7540 [Wed 17 Aug 94 21:32] [Dwnlds ] 10 [Dwnld Tm] 0:03 Kleinste PacMan allertijden op de Workbench. 19 FRONTIERPATCH. 2k Maakt het mogelijk Frontier te verlaten. [From ] SYSOP [Filename] FRONTIERPATCH.LHA [File 19 OF 56] [FREE] [Size ] 1543 [Thu 18 Aug 94 19:16] [Dwnlds ] 10 [Dwnld Tm] 0:01 Maakt het mogelijk Frontier te verlaten. (Zonder de computer te resetten.) 20 FLEUCH.LHA 67k Platformspel, lijkt op Thrust van de C64. [From ] USER [Filename] FLEUCH.LHA [File 20 OF 56] [FREE] [Size ] 67814 [Wed 15 Jun 94 17:42] [Dwnlds ] 10 [Dwnld Tm] 0:23 Platformspel, lijkt op Thrust van de C64. A little game with 29 extra large stages. The object is to pickup up your cargo and climb safely to the next stage, without being shot or running into anything, (including your cargo!). Scrolling, shooting, some gravitation, similar to Thrust (C64). Binary only. .version 3.0 .author Karsten Goetze Andreas Spreen 21 TOT.LHA 145k A find and kill (wolvenstein alike) game for two ... [From ] USER [Filename] TOT.LHA [File 21 OF 56] [FREE] [Size ] 147945 [Sat 10 Sep 94 21:23] [Dwnlds ] 10 [Dwnld Tm] 0:50 A find and kill (wolvenstein alike) game for two players. 22 T-TRIZ20.LHA 42k Tetris zo groot dat het niet op het scherm past..... [From ] USER [Filename] T-TRIZ20.LHA [File 22 OF 56] [FREE] [Size ] 42215 [Fri 28 Oct 94 23:58] [Dwnlds ] 10 [Dwnld Tm] 0:15 Tetris zo groot dat het niet op het scherm past... 23 BACMAN.LHA 491k PacMan kloon, AGA. [From ] USER [Filename] BACMAN.LHA [File 23 OF 56] [FREE] [Size ] 502028 [Mon 29 Aug 94 23:4] [Dwnlds ] 10 [Dwnld Tm] 2:48 PacMan kloon, AGA. Short: The best PacMan-clone. AGA only Type: game/misc Author: Kristofiak freddy Uploader: rosselle@ens.lifl.fr (Frederic Rosselle) Author: Kristofiak freddy Simply the best pacman clone ever done on amiga. Technicals details: 1 frame, 18 levels, aga-graphics, 6 musics... 24 WBGAMES25.LHA 80k Aantal kleine spelletjes voor op de Workbench. [From ] USER [Filename] WBGAMES25.LHA [File 24 OF 56] [FREE] [Size ] 81641 [Sat 19 Nov 94 14:15] [Dwnlds ] 10 [Dwnld Tm] 0:28 Aantal kleine spelletjes voor op de Workbench. (Tetris, mines, 15, boxman, boulder, columns) 25 BLASTER.LHA 284k Excellent shoot'em up game! [From ] USER [Filename] BLASTER.LHA [File 25 OF 56] [FREE] [Size ] 289973 [Mon 29 Aug 94 23:4] [Dwnlds ] 10 [Dwnld Tm] 1:37 Excellent shoot'em up game! 26 MEGABOMBV0_1.L 109k A 'Playable' Dynoblaster clone [From ] USER [Filename] MEGABOMBV0_1.LHA [File 26 OF 56] [FREE] [Size ] 110897 [Mon 29 Aug 94 23:4] [Dwnlds ] 10 [Dwnld Tm] 0:37 A 'Playable' Dynoblaster clone Type: games/shoot Uploader: A.V.Bartram@herts.ac.uk Author: A.V.Bartram@herts.ac.uk This is a 'better' than existing versions (??) Dynoblaster clone. - Guitar/Rock in game theme - Cute hi-res bobs ! ...... 27 MOTORIN2.DMS 680k Motorola Invaders 2: AGA shoot-em-up [From ] USER [Filename] MOTORIN2.DMS [File 27 OF 56] [FREE] [Size ] 695745 [Mon 29 Aug 94 23:4] [Dwnlds ] 10 [Dwnld Tm] 3:52 Motorola Invaders 2: AGA shoot-em-up Type: game/shoot This is an absolutely wonderful Space Invaders-style game that took me almost 6 days to code. It's AGA-only and needs 2 mb of Chipram (=sorry, 4000-030-users!). It uses 7 bitplanes, has >140 colors, 840 k sampled music, and (at times) > 150 moving objects on-screen. The "cult factor" is 652 on an 1-10 scale. Well, that's what I've got to say about the game. Hope you enjoy it, and have a happy Easter! Martin Rebas, MartinSoft (c) 28 MOTORINV.DMS 444k Motorola Invaders 2: AGA shoot-em-up [From ] USER [Filename] MOTORINV.DMS [File 28 OF 56] [FREE] [Size ] 454243 [Mon 29 Aug 94 23:4] [Dwnlds ] 10 [Dwnld Tm] 2:32 Motorola Invaders 2: AGA shoot-em-up Type: game/shoot This is an absolutely wonderful Space Invaders-style game that took me almost 6 days to code. It's AGA-only and needs 2 mb of Chipram (=sorry, 4000-030-users!). It uses 7 bitplanes, has >140 colors, 840 k sampled music, and (at times) > 150 moving objects on-screen. The "cult factor" is 652 on an 1-10 scale. Well, that's what I've got to say about the game. Hope you enjoy it, and have a happy Easter! Martin Rebas, MartinSoft (c) 29 APILOT.LHA 129k Xpilot voor de Amiga. (OS3.0+) [From ] SYSOP [Filename] APILOT.LHA [File 29 OF 56] [FREE] [Size ] 131612 [Thu 22 Dec 94 21:04] [Dwnlds ] 10 [Dwnld Tm] 0:44 Xpilot voor de Amiga. (OS3.0+) This is an Amiga native implementation of the xpilot multiplayer game. It is not nearly ready and is uploaded only in the hope that someone else will continue its development. It is however quite playable and the package includes a demo binary as well as full source for SAS/C 6.xx. The game is multitasking friendly and uses the OS 3.x double buffering routines for smooth screen updates. Requirements: o 020 or better processor. o Version 3.x of the Amiga operating system. AGA _NOT_ required. 30 CHINAIII.LHA 143k China Challenge III [From ] USER [Filename] CHINAIII.LHA [File 30 OF 56] [FREE] [Size ] 145428 [Fri 30 Dec 94 12:30] [Dwnlds ] 10 [Dwnld Tm] 0:49 China Challenge III China Challenge III ------------------- Written 1991 by Dirk Hoffmann Rewritten 1993 by Gunther Nikl This program is Freeware ! New features of Version III: ---------------------------- This is an improved version of the game China Challenge. The original program by Dirk Hoffmann lacked some features and disturbed the mutitasking heavily. China Challenge III - short called CC3 - is a completly rewritten version of the old program. CC2 was written in 'C' but CC3 had been written in assembler for shortness. Below all changes made since release 2: Fixed: The busy wait loop for menu handling has been removed. Also the dircet hardware access to control the mouse events has been removed. Now the event handling belongs to commodores programming guidelines. It is totally multitasking friendly. Fixed: The two-screen technique has been removed. CC3 uses an invisible screen for its graphic rendering. Then the blitter moves the whole date to the real screen. New: The sound replay uses now the audio device instead of directly hitting the hardware. The sound file is NOT nessecary to play the game unlike in CC2. There exists a menu item 'Play Music' so you can switch the music on or off. If the sound stuff couldn't be initialized the item is anavailable. Music play can be controlled at startup see below. New: The intro picture has been included in the program. When CC3 starts this picture will be displayed and all other initilization stuff follows. If you don't want this picture you can switch it off at startup see below. New: CC3 supports two CLI and Workbench arguments to control the program at startup. NOMUSIC - This argument disables the music. However CC3 tries to initialize its audio stuff and to load the sample. If this fails the music is disabled during the whole game play. Otherwise only the sound output is disabled so you can switch the music on later. By default the music is on. NOINTRO - This argument disables the intro picture. By default you will see this picture and all initialization stuff is done at this time. This picture shall only show CC3 is alive while loading the sample from a floppy disk. If you don't want the picture suppress it with this argument. NOTE: When started from workbench CC3 needs the 'icon.library' to examine the tooltypes. If the library couldn't be opened it will use its internal defaults. With the kick 1.2/1.3 icon library the equation sign '=' at the end of a tooltype is nessecary !!! New: For loading and saving the filerequester of the arp.library is used now. So you need this library installed in libs: to use these option but this shouldn't cause any propblems I hope. Please note that the file structure of a saved game has changed. It is no longer an ascii file because the current game state is also saved. This was easier to do when saving an binary. Sorry about this. New: The generation of a dragon is much improved. The new algorithm requires always only 120 random numbers instead of about 500 as the old one did. So it can be estimate that it is faster than before. The random number generator has also changed. Now CC3 uses the Tausworth algorithm for creating the random numbers. The full description of this algorithm can be found in: "A Comparision of the Correlation Behavior of Random Number Generators for the IBM 360" Communication of the ACM 11/1968 page 641-644 I want to thank Dirk Hoffmann for the original program and Torsten "Stoffel" Christophel for his suggestion to improve the dragon generation to make it really random. You can reach me: gnikl@informatik.uni-rostock.de 31 FRNTTRN2.LHA 7k Frontier (ELITE II) Trainer 1.3-Bug-Fix [From ] USER [Filename] FRNTTRN2.LHA [File 31 OF 56] [FREE] [Size ] 6372 [Fri 30 Dec 94 12:31] [Dwnlds ] 10 [Dwnld Tm] 0:03 Frontier (ELITE II) Trainer 1.3-Bug-Fix 32 WINTRIS_111.LH 90k Workbench Tetris Clone v1.11 (OS2.0+). [From ] USER [Filename] WINTRIS_111.LHA [File 32 OF 56] [FREE] [Size ] 91473 [Thu 5 Jan 95 11:15] [Dwnlds ] 10 [Dwnld Tm] 0:31 Workbench Tetris Clone v1.11 (OS2.0+). Features: * Multitasking: play WT while making backups, packing data or whatever else * Full Kickstart 2.0+ support (including 3D-Look) * Flexible field and tile size * Preferences Window * Configuration, sizes and window positions may be saved to disk * Saveable scorelist * Complete game status displayed in a separate window * Auto-pause when window becomes inactive; useful while making backups etc. * Changeable tile colour and pattern * Special graphics adaption for non-interlace mode 33 ROKETZPDV2.LHA 742k Zwaartekrachtspel voor AGA. Versie 2.0. [From ] USER [Filename] ROKETZPDV2.LHA [File 33 OF 56] [FREE] [Size ] 759297 [Thu 12 Jan 95 16:33] [Dwnlds ] 10 [Dwnld Tm] 4:14 Zwaartekrachtspel voor AGA. Versie 2.0. The best ever SpaceThruster game has arrived! 98% rating in Amiga User International Not to be missed - The ONE If you've played Gravity Force, Turboraketti or any other thrust/gravity game then you know what The ROKETZ is. For those, who have never heard of such games: The ROKETZ is the best frustration buster ever made. Race the track in your customized Roket (multiple different engines, weapons and special powers) or fight your buddy in a fierce space battle. Also a CPU player option is included for all the loners out there. The ROKETZ PD (PD stands for Public Domain or Playable Demo, whatever) features: - Fully ray-traced ingame GFX (256 shapes per fighter for example) - Extremely atmospheric music and ingame sounds - Realistic playing environment - 2 player configurable ships (4 in full version) - Dozens of deadly weapons and useful special powers (much more in full version) - Statistics, that cover everything - 2 taxing levels (6 in full version) - One (against cyber CPU player) or simultaneous two player split screen action - Takes advantage of fast memory - Fully HD installable - User configurable keys / joystick 34 MEGABLOCK2.LHA 371k De beste Tetris aller tijden, voor alle Amiga's. [From ] USER [Filename] MEGABLOCK2.LHA [File 34 OF 56] [FREE] [Size ] 379625 [Thu 12 Jan 95 16:59] [Dwnlds ] 10 [Dwnld Tm] 2:07 De beste Tetris aller tijden, voor alle Amiga's. Megablock2 ---------- Author: Dominic Ramsey (dom@dynamo.demon.co.uk) Megablock2 is a "Tetris" type game with the following features:- 1/2 player options 8 levels with different backdrops for each. Joystick/ Keyboard. Loads of new shapes. Bonus blocks Bombs - destroy areas of the "well~. Megablock 2 was given 92% by Amiga User International magazine. Megablock2 is shareware. Registration is 5.00UKP, or approx equivelent. On registering, you will be sent the full souce code and another game by the same auhor. 35 TOMCAT.LHA 2380k Demo van een full-motion videospel. [From ] USER [Filename] TOMCAT.LHA [File 35 OF 56] [FREE] [Size ] 2436561 [Fri 13 Jan 95 23:03] [Dwnlds ] 10 [Dwnld Tm] 13:33 Demo van een full-motion videospel. 36 HYPERACE1.LHA 488k Vierspeler racespel deel 1. [From ] USER [Filename] HYPERACE1.LHA [File 36 OF 56] [FREE] [Size ] 499542 [Sat 28 Jan 95 11:36] [Dwnlds ] 10 [Dwnld Tm] 2:47 Vierspeler racespel deel 1. This is a 4 player overhead racing game from IMPACT productions. It features: - Four player, split screen racing (3 players for 1meg machines) - Large, imaginitive, jump riddled, tracks of varied terrain. - 160 frames of hand drawn animation for each car. - Professional graphics and sound effects. - Two original sound tracks that are distinctly NOT tools of the devil. A data disk of addional tracks is available. See the documentation for details and price. Both hyperace1.dms and hyperace2.dms are required. 37 HYPERACE2.LHA 537k Vierspeler racespel, deel 2. [From ] USER [Filename] HYPERACE2.LHA [File 37 OF 56] [FREE] [Size ] 548913 [Sat 28 Jan 95 11:37] [Dwnlds ] 10 [Dwnld Tm] 3:03 Vierspeler racespel, deel 2. 38 SUPERDALEKS.LH 113k An advanced version of the Daleks game. [From ] USER [Filename] SUPERDALEKS.LHA [File 38 OF 56] [FREE] [Size ] 115695 [Sat 28 Jan 95 11:51] [Dwnlds ] 10 [Dwnld Tm] 0:39 An advanced version of the Daleks game. This game, which is written in AMOS, is an advanced version of the popular arcade game "Daleks". It contains various other items such as stones and teleports. Music and unique password system are included. Works fine on any Amiga with at least 1MB of memory. 39 MINERUNNER13.L 78k Multitasking Loderunner versie 1.3. [From ] USER [Filename] MINERUNNER13.LHA [File 39 OF 56] [FREE] [Size ] 79333 [Sat 28 Jan 95 11:59] [Dwnlds ] 10 [Dwnld Tm] 0:27 Multitasking Loderunner versie 1.3. 40 CAT2.LHA 388k Tron-achtig spel. Alleen voor AGA. [From ] USER [Filename] CAT2.LHA [File 40 OF 56] [FREE] [Size ] 397164 [Sat 28 Jan 95 11:44] [Dwnlds ] 10 [Dwnld Tm] 2:13 Tron-achtig spel. Alleen voor AGA. This is a Tron-like 2-players game with some special features like teleport, planting bombs, jumping, use of own playfields... Joystick or keyboard for both players, AGA-only. Have fun ! 41 CYBERMAN.DMS 300k COOL Pac-Man clone DOOM-like!!!! [From ] USER [Filename] CYBERMAN.DMS [File 41 OF 56] [FREE] [Size ] 306385 [Fri 3 Feb 95 20:27] [Dwnlds ] 10 [Dwnld Tm] 1:43 COOL Pac-Man clone DOOM-like!!!! 42 TANKKK0745.LHA 71k 2-4 player shoot'em'up. [From ] USER [Filename] TANKKK0745.LHA [File 42 OF 56] [FREE] [Size ] 72032 [Fri 10 Feb 95 17:15] [Dwnlds ] 10 [Dwnld Tm] 0:25 2-4 player shoot'em'up. 43 POING3.LHA 77k Systeemvriendelijk bal-mep spelletje. [From ] USER [Filename] POING3.LHA [File 43 OF 56] [FREE] [Size ] 78184 [Sat 11 Feb 95 20:54] [Dwnlds ] 10 [Dwnld Tm] 0:27 Systeemvriendelijk bal-mep spelletje. Poing 3 is an amusing systemfriendly bat & ball game. It runs on any Amiga model running any OS version as far as I know. Changes from Poing 2.2: - New levels - Old levels also incuded - Levels can optionally be shuffled - More audiotracks - Bugfixed for 68000 machines - Some cosmetical enhancements 44 DGALAGA25.LHA 454k Deluxe Galaga v2.5. [From ] USER [Filename] DGALAGA25.LHA [File 44 OF 56] [FREE] [Size ] 464806 [Fri 24 Feb 95 21:28] [Dwnlds ] 10 [Dwnld Tm] 2:35 Deluxe Galaga v2.5. Version 2.5 with even more nice enhancements. 45 STEP5.LHA 554k Beste aga tetris die er is. [From ] USER [Filename] STEP5.LHA [File 45 OF 56] [FREE] [Size ] 566419 [Sun 19 Feb 95 0:31] [Dwnlds ] 10 [Dwnld Tm] 3:09 Beste aga tetris die er is. Best pentamino tetris. Aga graphics, original musics, 100% assembler. 46 MAJONGJR.LHA 252k Echte Chinese Majong Jr. [From ] USER [Filename] MAJONGJR.LHA [File 46 OF 56] [FREE] [Size ] 257617 [Sun 16 Apr 95 23:07] [Dwnlds ] 10 [Dwnld Tm] 1:26 Echte Chinese Majong Jr. MaJong Jr. is an implementation of the Chinese game Ma Jong. This is not another tile clone game, it is the real Ma Jong game. This is a one player version, you vs the computer. Features include: scrollabe board, sound FX, customizable tile sets. This version includes three sets of different tiles. MaJong Jr. requires WB1.3 or higher and may work with WB1.2 and 512K of chip ram. 47 TOPHATWI.LHA 117k TopHatWilly V1.2 from OverFlow [From ] USER [Filename] TOPHATWI.LHA [File 47 OF 56] [FREE] [Size ] 119541 [Sun 9 Apr 95 22:55] [Dwnlds ] 10 [Dwnld Tm] 0:40 TopHatWilly V1.2 from OverFlow Platformspel naar de beste 8 bit huiscomputer tradities. 48 BOULDERDASH64. 287k Conversie van de originele C64 boulderdash! (AGA+... [From ] USER [Filename] BOULDERDASH64.LHA [File 48 OF 56] [FREE] [Size ] 292983 [Sat 13 May 95 17:38] [Dwnlds ] 10 [Dwnld Tm] 1:38 Conversie van de originele C64 boulderdash! (AGA+68020+) A complete OS-friendly (multitasking) Boulder-Dash with C64 graphics and sounds. 68020+, AGA only (DblNTSC required), KS V39, asl.library, powerpacker.library. Smooth scrolling 1275(!) original C64 levels+sounds, Cheats, Joystick and keyboard control, User definable games and levels, two player game... and more. --- Comment from user [Iljitsch Van Beijnum] on [Sun 21 May 95 23:46] --- Helaas werkt deze versie nog niet helemaal vlekeloos: het scherm springt tijdens het scrollen bij mij. 49 SPACEMISSION.L 68k Horizontaal scrollende shoot'em up. [From ] USER [Filename] SPACEMISSION.LHA [File 49 OF 56] [FREE] [Size ] 69331 [Sun 21 May 95 23:34] [Dwnlds ] 10 [Dwnld Tm] 0:24 Horizontaal scrollende shoot'em up. 50 PACWAR.LHA 113k 2 Player Pacman thingy. [From ] USER [Filename] PACWAR.LHA [File 50 OF 56] [FREE] [Size ] 115078 [Thu 27 Apr 95 22:49] [Dwnlds ] 10 [Dwnld Tm] 0:39 2 Player Pacman thingy. + PacWar is a "Pacman" style game with a difference, It's 2 player. + Lots of nice little bonuses to be picked up by players/ghosts. 51 XASTEROIDS.LHA 49k Xasteroids - asteroids style arcade game, 020+. [From ] USER [Filename] XASTEROIDS.LHA [File 51 OF 56] [FREE] [Size ] 49964 [Sat 13 May 95 17:47] [Dwnlds ] 10 [Dwnld Tm] 0:17 Xasteroids - asteroids style arcade game, 020+. This is a 'port' of xasteroids, an X11 application. No X11 server (DaggeX or others) is needed to run the program! This program is using libX11 by Terje Pedersen! You don't need this either since it is a link library that is compiled into the binary. man page info: Make big rocks into little ones. This program may not be state of the art.. 52 FUNKYLADY.LHA 54k Othello voor de CLI. [From ] USER [Filename] FUNKYLADY.LHA [File 52 OF 56] [FREE] [Size ] 54462 [Thu 27 Apr 95 22:47] [Dwnlds ] 10 [Dwnld Tm] 0:19 Othello voor de CLI. Funkylady is a highly optimized Othello program with a simple text user interface. In autumn 1993 it probably ranked among the 10 best Othello programs in the world. 53 ZOMBIES2.LHA 398k Gory death kill Op. Wolf style game [From ] USER [Filename] ZOMBIES2.LHA [File 53 OF 56] [FREE] [Size ] 407552 [Thu 27 Apr 95 22:56] [Dwnlds ] 10 [Dwnld Tm] 2:16 Gory death kill Op. Wolf style game Zombie Apocalypse II - Here it is...one of the goriest games of all time. This Operation Wolf style game has you wasting zombies with guns, grenades, and missles. Major violence, death, and gore. Clean AGA graphics (required). From the guys that brought you Roadkill, this freeware game kicks butt! 54 DIAMONDCAVES15 481k Great Boulder Dash clone V1.5 (020, OS2.0+) [From ] USER [Filename] DIAMONDCAVES15.LHA [File 54 OF 56] [FREE] [Size ] 491827 [Sat 13 May 95 17:39] [Dwnlds ] 10 [Dwnld Tm] 2:44 Great Boulder Dash clone V1.5 (020, OS2.0+) Diamond Caves is a Boulder Dash clone with many advantages to previously released clones: - programmed 100% using OS-routines - supports different screenmodes (runs on gfx-boards!) - comes with ready-to-run installer script - 1 or 2 players (maybe even more in future releases) - playfields from 10x10 to 100x100 squares - loads of new features like conveyor belts, switches, and much more - recording and replay of previously played games - 25 tutorial-levels and 25 game-levels in the unregistrated version - great Intuition-based Leveleditor in the registrated version *** in V1.4/1.5: 10 new Levels! *** 55 SUPERTRAIL.LHA 54k Platformspel met bal (+level editor). OS1.2+. [From ] USER [Filename] SUPERTRAIL.LHA [File 55 OF 56] [FREE] [Size ] 54292 [Sun 21 May 95 23:34] [Dwnlds ] 10 [Dwnld Tm] 0:19 Platformspel met bal (+level editor). OS1.2+. Super Trail (© by Helmut Hoffmann 1995) =========== Welcome to "Super Trail", the professional fast action game of skill (incl. comfortable level editor and many extra fields). Principle of this game is to guide a rolling ball as fast as possible along a long and tricky trail, to avoid the holes or jump over them, and to get as many points as possible in the end (what else?). Many extra fields with special effects can make this task easier or much more difficult. Included are nine levels, starting "very easy" and ending "utterly difficult". With the integrated level editor you can change levels or create your own levels. This is also possible with the freely distributable version, but you can't save levels to disk from this version. For proper use, you should decide to register and pay the shareware fee. With the registered full version you can design as many sets of each nine levels as you like and save them to disk. For each level set separate highscores (incl. highscore game play for automatic replay mode) are saved. English and german versions are included; Super Trail should be usable on all Amigas with at least 1MByte RAM and OS1.2 to OS3.1. You can control the game by Keyboard (Cursor keys and space bar) or by Joystick. 56 ZAXXON.LHA 132k Het spel, bekend van de C64. [From ] USER [Filename] ZAXXON.LHA [File 56 OF 56] [FREE] [Size ] 134447 [Sun 3 Dec 95 22:31] [Dwnlds ] 10 [Dwnld Tm] 0:45 Het spel, bekend van de C64.[U] Upload file [D] Download [F] File list [A] Change areas [N] New file scan [=] Global list [P] Private area [O] Edit signature [R] Read file [I] View archive [^] Goto msg area [@] Send message [M] Main menu [G] Goodbye [H] Help [B] Send filelist [?] Display menu [RET] Next file [*] Search file Area: [70] [Spelletjes] [0/1-17] => █